
Was it challenging to write them as distinct characters while giving them similar characteristics and roles in their respective stories?ĭo you have plans for more stories in the same universe? We didn't want to have the two worlds too dependent on one another or directly mirroring one another - but the stories belonged in one book, together.įather Stanley and Azkon seem to mirror each other in a lot of ways. The two stories were written and drawn alongside one another, but more importantly, the two shared a tone that tied them inexorably together. The story-within-a-story conceit is one I've always liked, but the interweaving of the two happened very naturally.

What appealed to you about telling a story within a story like that? It's fun seeing characters reading Azkon's Heart. So the book has been twice serialized, first by happenstance and then by design, but it was always destined to become a physical object. We made the book 5-10 pages at a time every month for two and a half years, encouraged by the feedback and monetary support of the patrons. That art book never came to pass, so I put this story to pasture.īut the first readers of Griz Grobus, who made the whole book possible, were the patrons of my Patreon. But the archaeologist was captured by the townsfolk, who then used the animating crystal brain to reactivate their beloved war machine (which subsequently blew everyone up). A wayward big-city archaeologist exploring the region found the animating crystal brain of said war machine and attempted to escape with it to keep the war machine from waking (and to study it further). In this version, a small town based in the hull of an old military starship, worshipped a sleeping war machine. Later that year, I was approached to work on a big comic-packed art book for the game "Hyperlight Drifter," and I reworked the story concept a little.

But would re-awaken, along with the rest of the Earth Empire, and subsequently blow everyone up. Back before we knew what the shape of the series would be, I had an idea for a short set in the prophet universe about a race of former slave aliens living around a defunct Earth Empire Robot they regarded as an Idol. Simon Roy: Griz Grobus had a very roundabout origin, growing, like much of my career, from my work on the Prophet reboot in 2012.


CBR: Could you talk a bit about the origins of Griz Grobus?
